User guide

Tablito.

The principles

Tablito is not just a quiz. Every design choice is grounded in research from cognitive psychology and mathematics education. Five pillars hold the app together:

  • Spaced repetition — the Leitner boxes. Each fact lives in one of five boxes numbered from 1 (just learned) to 5 (firmly anchored). A new fact starts in box 1: it is reviewed the same day. A correct answer moves it up one box and pushes the next review further out: 1 day in box 2, 3 days in box 3, 7 days in box 4, 21 days in box 5. A mistake sends it back to box 1, long enough to re-anchor it. The child reviews each fact just before forgetting it, with longer and longer intervals — far more durable than cramming in a single evening. Kang (2016) ; Cepeda et al. (2008) ; Rea & Modigliani (1985)
  • Low interference. Facts that look alike (same operand, close answers) are never introduced in the same week. A session contains only facts dissimilar enough that the child won't confuse them in memory. Dotan & Zviran-Ginat (2022)
  • Interleaving. The tables are mixed within a single session rather than worked through one after another. The child has to reach for the right operation at every question, which solidifies long-term recall. Rohrer & Taylor (2007) ; Rohrer, Dedrick & Burgess (2014)
  • Understand before memorizing. Each new fact is first shown as a grid of dots (repeated addition), then through commutativity (3 × 5 = 5 × 3), and finally with a derivation trick suited to it (× 9 = × 10 − n, × 4 = double-double, × 6 = × 5 + n, etc.). A few anchor facts (doubles, × 5, × 9, squares) support the derived ones. The scaffolding fades away once recall becomes automatic. Van de Walle via Wichita Public Schools (2014) ; Brendefur et al. (2015)
  • Progress-oriented feedback, not performance. No numeric score on the child's side, no stars computed from a success rate: only steady encouragement and a spotlight on the facts learned. The goal is intrinsic motivation and mastery, not the grade. The raw numbers stay available in the parent area. Butler (1988) ; Hattie & Timperley (2007)

Welcome

On the very first launch, Tablito runs a four-step welcome flow: a greeting from the mascot, entering the child's name, an introduction to the placement test, then the test itself (15 well-spread questions). The result is used to place already-known facts directly in the higher Leitner boxes.

The mascot introduces itself to the child.
The mascot introduces itself to the child.
Entering the name.
Entering the name.
Announcing the placement test.
Announcing the placement test.
Placement test (15 questions).
Placement test (15 questions).

Home screen

The daily hub. The mascot is a steady companion — it welcomes the child at every session, reacts to correct answers, encourages after a mistake, and never judges. The flame shows the current streak. The big button starts the day's session, and the bottom bar opens progress, badges and the ×1 / ×10 rules. The gear icon opens the parent area, after a short multiplication gate to keep curious fingers out. When all the tables are mastered, level 2 (division) unlocks — with no second button and no new tile: the “My picture” tile becomes “My pictures” and the day's session switches to division (see level 2 below).

Home screen with the mascot and the 5-day streak.
Home screen with the mascot and the 5-day streak.

The session

A session has 12 to 15 questions. When a new fact appears, it is introduced in three steps: a grid of dots showing the multiplication as repeated addition, the commutativity property (3×5 = 5×3, except for squares), and a derivation trick suited to the fact (for example “× 9 = × 10 minus one”). Then come the questions. The child can answer with the keypad or with their voice — a button below the keypad switches mode mid-session, and the choice is remembered for later sessions. A quick correct answer earns a golden star. After a mistake, the correct answer is shown with the grid of dots and — while the fact is still early in learning — the derivation trick is recalled. The fact is asked again a little later in the session.

Introducing a new fact — step 1: grid of dots and repeated addition.
Introducing a new fact — step 1: grid of dots and repeated addition.
Introduction — step 3: a derivation trick to memorize the fact.
Introduction — step 3: a derivation trick to memorize the fact.
Standard question and keypad.
Standard question and keypad.
Voice mode — the child says their answer out loud. Switchable at any time.
Voice mode — the child says their answer out loud. Switchable at any time.
Quick correct answer — golden star.
Quick correct answer — golden star.
Incorrect answer — grid of dots and a reminder of the trick.
Incorrect answer — grid of dots and a reminder of the trick.

Session recap

At the end of a session, the recap screen shows any new facts, invites the child to go see the mystery picture (with a special mention when it has changed), and triggers confetti when a table is fully mastered, when the mystery picture is completed, or for a new badge. Overall progress is shown with a “X facts known out of 36” bar.

Recap of a session with a progress bar.
Recap of a session with a progress bar.

My mystery picture

An 8×8 grid (tables 2 to 9) where each cell is a fragment of a hidden picture. The better the child knows a fact, the sharper its fragment gets — blurry silhouette, flat color, colors, shadows, full detail, mirroring the 5 Leitner boxes. A forgotten fact sees its fragment blur a little again, with no notion of failure. When all 36 facts are mastered, the picture is fully revealed. The “discovered / mastered / total” counts are shown at the top.

The mystery picture revealing itself as progress is made.
The mystery picture revealing itself as progress is made.

Level 2 — division

Once the child has mastered all their tables (the “Times tables genius” badge), a level unlocks: reviewing the same facts, but as divisions (“56 ÷ 7 = ?”), with its own mystery picture — the tables picture stays earned. The “My picture” tile becomes “My pictures”: you switch between the multiplication picture and the division one. There is still a single “Let's go” button: the day's session becomes division, and the few tables due for maintenance are slipped in along the way (× and ÷ in the same session). Divisions arrive gradually (not all at once), in the same carefully designed order as the tables — from easiest to hardest — and the app explicitly teaches the key trick: for 56 ÷ 7, you look for “7 times what makes 56?”. Everything else — Leitner boxes, the picture revealing itself, encouragement without judgment — works exactly like multiplication.

Once the tables are mastered, “My picture” becomes “My pictures” (multiplications + divisions).
Once the tables are mastered, “My picture” becomes “My pictures” (multiplications + divisions).
Parent dashboard once division is unlocked: a “Divisions mastered” card, a ×/÷ selector on the histogram and the grid, and a unified list of the hardest facts with a per-operation marker.
Parent dashboard once division is unlocked: a “Divisions mastered” card, a ×/÷ selector on the histogram and the grid, and a unified list of the hardest facts with a per-operation marker.
Introducing a division: “think of the multiplication”.
Introducing a division: “think of the multiplication”.
Division question on the keypad.
Division question on the keypad.
A mystery picture dedicated to division, distinct from the tables one.
A mystery picture dedicated to division, distinct from the tables one.

The badges

Eighteen badges for the tables, across three families: milestones (first session, 7 days, 30 days), performance (10 answers in a row, 5 answers under 2 s), and mastery (first fact in box 4, first in box 5, one badge per table + a “times tables genius” badge when everything is in box 5). Once all the tables are mastered, a set of badges dedicated to division joins the collection. Each thumbnail is clickable and opens a card explaining the unlock condition. For locked badges, a progress bar shows where the child stands — the icons alone aren't self-explanatory for anyone new to the gamification.

Badge collection — earned and still to unlock.
Badge collection — earned and still to unlock.
Tapping a locked badge reveals the condition and the progress.
Tapping a locked badge reveals the condition and the progress.

The ×1 and ×10 rules

Two rules the app highlights from the start to lighten the memory load: multiplying by 1 (the number doesn't change) and multiplying by 10 (the digits slide one place to the left, a 0 takes the place of the ones). These tables are therefore not part of the 36 facts to learn. A third “bonus” rule, ×11 (just repeat the digit: 3×11 = 33, 7×11 = 77…), appears later, once all the tables from 2 to 9 are mastered — signaled by a discreet “New” dot on the Rules button.

Rules for ×1 and ×10.
Rules for ×1 and ×10.

Parent area

Reachable from the home screen via the gear, after a small multiplication (one operand between 11 and 19, the other between 3 and 9) to confirm an adult is behind the screen. You'll find: general statistics, a histogram of the Leitner boxes, the success-rate trend, the hardest facts, average response times per table, the history of the last 10 sessions, the profile export / import actions (JSON), and profile management — adding a child or deleting the displayed profile (see “Several children” below).

The full parent dashboard.
The full parent dashboard.

Several children

One tablet for the whole family: each child has their own profile — progress, badges, streak and mystery pictures fully separate. You add a child from the parent area (“Add a child”, Profiles section) or straight from the player-selection screen. With two or more profiles, the app asks “Who's playing?” on launch, and a dedicated button at the top of the home screen lets you switch player at any time. With a single profile, nothing changes: no extra screen or button. Deleting a profile happens in the parent area, after confirmation — and backup export / import stays available profile by profile.

“Who's playing?” — the selection screen shown on launch with two or more profiles.
“Who's playing?” — the selection screen shown on launch with two or more profiles.
The “switch player” button appears at the top of the home screen, next to the gear.
The “switch player” button appears at the top of the home screen, next to the gear.